Tip: Skipping the intermission starts the next wave immediately.
Selection
Select a turret
No turret selected
Click a turret you placed to view stats and upgrades.
How to Play
Goal
Protect the Core. Enemies follow the path. If they reach the end, you lose Lives.
Waves
Waves do not start until you press START. After a wave ends, the next wave begins
15 seconds after the last enemy dies. Press START or SKIP to begin early.
Skipping
When you SKIP, the next wave begins immediately.
Use it to speed up runs.
Turrets & Upgrades
Build on glowing tiles only. Select a turret to upgrade it up to III.
Each tier changes visuals and stats, and you choose a mod each tier.
Speed
1x/2x/3x/4x affects everything time-based: movement, fire rates, projectile speed, DOT, and wave timers.
Damage & Resist
Enemies can have Armor (reduces Physical), Shields (absorbs Energy),
Stealth, Flying, Regen, and more. Mix turret roles.
Runs locally. No frameworks. Canvas-rendered with layered glow & particles.
LEVEL 1
Welcome to Orbit Echo
TURRET DEFENCE
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Settings
Audio
Visuals
Reset
Clears saved progress and restarts from Level 1.
How To Play
Goal
Protect the Core. Enemies follow the path. If they reach the end, you lose Lives.
Waves
Waves do not start until you press START. After a wave ends, the next wave begins
15 seconds after the last enemy dies. Press START or SKIP to begin early.
Skipping
When you SKIP, the next wave begins immediately.
Use it to speed up runs.
Turrets & Upgrades
Build on glowing tiles only. Select a turret to upgrade it up to III.
Each tier changes visuals and stats, and you choose a mod each tier.
Speed
Use the speed button to cycle 1?/2?/3?/4?. It affects everything time-based.
Damage & Resist
Enemies can have Armor (reduces Physical), Shields (absorbs Energy),
Stealth, Flying, Regen, and more. Mix turret roles.