Tip: Skipping the intermission starts the next wave immediately.
Selection
Select a turret
No turret selected
Click a turret you placed to view stats and upgrades.
How to Play
Goal
Protect the Core through 16 waves per level. Enemies follow the path; each leak costs lives.
On wave 16, the level only clears after the Main Boss is defeated.
Basic Flow
Pick a turret on the left, place it on a glowing build tile, then press START.
Kill enemies for gold, upgrade your best towers, and prepare before the next wave.
Waves & Skip
After a wave ends, the next wave starts after the intermission. Press SKIP to launch early
and gain a short damage/fire-rate bonus plus extra gold.
Turrets
Turrets have different jobs: single-target, chain, cone slow, beam, splash, poison, sniper,
support, drones, and traps. Select a turret to sell it, change targeting, or upgrade it.
Upgrades
Each turret has 5 upgrade tiers. Every tier offers two choices, so build toward the role
you need: more damage, more control, better shields/armor answers, or wider coverage.
Tiles
Build tiles can be blocked by Corruption; cleanse them with gold. Locked Power Tiles
can be bought later and boost turrets placed on them.
Damage Types
Physical is reduced by armor. Energy is strong utility but shields absorb it first.
Chemical damage-over-time is good into armor. True damage ignores defenses.
Enemy Traits
Watch for armor, shields, flying enemies that avoid traps, stealth enemies that need reveal,
splitters, regenerators, shield drones, blinkers, minibosses, and final bosses.
Abilities
Use EMP to break shields, Pulse Burst to supercharge one turret, and
Overcharge to speed up all turrets. Keys 1/2/3 trigger them.
Level Scaling
Each level has its own enemy mix, and waves get harder inside that level. Survive the main boss
to move to a new map with a new level style.
Controls
Drag to pan, mouse wheel to zoom, right-click or Esc to cancel build mode, and use the
speed button to cycle 1x/2x/3x/4x.
Runs locally. No frameworks. Canvas-rendered with layered glow & particles.
LEVEL 1
Welcome to Orbit Echo
TURRET DEFENCE
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Settings
Audio
Visuals
Reset
Clears saved progress and restarts from Level 1.
How To Play
Goal
Protect the Core through 16 waves per level. Enemies follow the path; each leak costs lives.
On wave 16, the level only clears after the Main Boss is defeated.
Basic Flow
Pick a turret on the left, place it on a glowing build tile, then press START.
Kill enemies for gold, upgrade your best towers, and prepare before the next wave.
Waves & Skip
After a wave ends, the next wave starts after the intermission. Press SKIP to launch early
and gain a short damage/fire-rate bonus plus extra gold.
Turrets
Turrets have different jobs: single-target, chain, cone slow, beam, splash, poison, sniper,
support, drones, and traps. Select a turret to sell it, change targeting, or upgrade it.
Upgrades
Each turret has 5 upgrade tiers. Every tier offers two choices, so build toward the role
you need: more damage, more control, better shields/armor answers, or wider coverage.
Tiles
Build tiles can be blocked by Corruption; cleanse them with gold. Locked Power Tiles
can be bought later and boost turrets placed on them.
Damage Types
Physical is reduced by armor. Energy is strong utility but shields absorb it first.
Chemical damage-over-time is good into armor. True damage ignores defenses.
Enemy Traits
Watch for armor, shields, flying enemies that avoid traps, stealth enemies that need reveal,
splitters, regenerators, shield drones, blinkers, minibosses, and final bosses.
Abilities
Use EMP to break shields, Pulse Burst to supercharge one turret, and
Overcharge to speed up all turrets. Keys 1/2/3 trigger them.
Level Scaling
Each level has its own enemy mix, and waves get harder inside that level. Survive the main boss
to move to a new map with a new level style.
Controls
Drag to pan, mouse wheel to zoom, right-click or Esc to cancel build mode, and use the
speed button to cycle 1x/2x/3x/4x.